
The key to the game is to find a great area to settle down, and build a great city whilst also keeping the environment clean.Īlso, finding the perfect place to make your base is key because that determines how long it is going to take you to build everything up. If you don’t replant the trees, then you are going to have to go farther to chop wood and it will take a lot longer to fill your Stockpiles again. Also, if the area has a lot of trees, then get into the habit of replanting them after you chop one down because you can make everything harder on yourself if you don’t. The best possible place to do this is in an area that is very flat and has a lot of resources. One of the hardest things to do is to find a place to build your base. Find a mountain or hill to use for mining.A player-run economy, technology and research, and even server-set options for world-ending scenarios like a meteor strike are also planned. It's apparently even possible to wipe out the entire food chain, resulting in "server-wide perma-death," which is why the game will also provide tools of governance that will enable players to propose, debate, and vote on laws that will affect everyone on the server. Resources must be gathered and used to survive and prosper, but unlike other games in the genre, every resource taken impacts the environment, "and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct." Things get complicated when humans-which is to say, players-get involved. "The world of Eco will be home to a population of thousands of simulated plants and animals, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species," the Kickstarter pitch states.
